Games and War in Early Modern English Literature : From Shakespeare to Swift

This pioneering collection of nine original essays carves out a new conceptual path in the field by theorizing the ways in which the language of games and warfare inform and illuminate each other in the early modern cultural imagination. They consider how warfare and games are mapped onto each... Ausführliche Beschreibung

beteiligte Personen: Daems, James William, [editor.] • Nelson, Holly Faith, [editor.]
Verfasserangabe: Holly Faith Nelson, James William Daems.
Medientyp: E-Book
veröffentlicht: Amsterdam : Amsterdam University Press, [2019]
Umfang: 1 online resource (216 p.)
enthält: Frontmatter -- Contents -- Acknowledgements -- The Interplay of Games and War in Early Modern English Literature : An Introduction / Nelson, Holly Faith / Daems, Jim -- 1. ‘Can this cock-pit hold the vasty fields of France?’ Cock-Fighting and the Representation of War in Shakespeare’s Henry V / Fang, Louise -- 2. Game Over: Play and War in Shakespeare’s Troilus and Cressida / Lawrence, Sean -- 3. Thomas Morton’s Maypole: Revels, War Games, and Transatlantic Conflict / Daems, Jim -- 4. Milton’s Epic Games: War and Recreation in Paradise Lost / Currell, David -- 5. Ciphers and Gaming for Pleasure and War / Ellison, Katherine -- 6. Virtual Reality, Role Play, and World-Building in Margaret Cavendish’s Literary War Games / Alker, Sharon / Nelson, Holly Faith -- 7. Dice, Jesting, and the ‘Pleasing Delusion’ of Warlike Love in Aphra Behn’s The Luckey Chance / Cooper, Karol -- 8. War and Games in Swift’s Battle of the Books and Gulliver’s Travels / Perry, Lori A. Davis -- 9. Time-Servers, Turncoats, and the Hostile Reprint: Considering the Conflict of a Paper War / Galbraith, Jeffrey -- Index
Frontmatter -- Contents -- Acknowledgements -- The Interplay of Games and War in Early Modern English Literature : An Introduction / 1. ‘Can this cock-pit hold the vasty fields of France?’ Cock-Fighting and the Representation of War in Shakespeare’s Henry V / 2. Game Over: Play and War in Shakespeare’s Troilus and Cressida / 3. Thomas Morton’s Maypole: Revels, War Games, and Transatlantic Conflict / 4. Milton’s Epic Games: War and Recreation in Paradise Lost / 5. Ciphers and Gaming for Pleasure and War / 6. Virtual Reality, Role Play, and World-Building in Margaret Cavendish’s Literary War Games / 7. Dice, Jesting, and the ‘Pleasing Delusion’ of Warlike Love in Aphra Behn’s The Luckey Chance / 8. War and Games in Swift’s Battle of the Books and Gulliver’s Travels / 9. Time-Servers, Turncoats, and the Hostile Reprint: Considering the Conflict of a Paper War / Index
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